t0st uncovered an answer that increments load times by up to 70 percent, and Rockstar, the designer of the game, affirmed to PC Gamer that the fix is real. On a key level, the issue includes a bottleneck identified with single-strung CPU handling of a 10MB record that includes a rundown of each thing players can purchase in the game.
Rockstar has even dispatched an official fix that includes t0st’s techniques, and a few players are saying there are “huge improvements” in load times, agreeing to PC Gamer.
“After an exhaustive examination, we can affirm that player t0st did, truth be told, uncover an part of the game code identified with load times for the PC rendition of GTA Online that could be improved,” Rockstar said in an articulation. “Because of these examinations, we have rolled out certain improvements that will be carried out in an impending title update.”
t0st said Rockstar has granted them $10,000 USD (about $12,447 CAD) through the organization’s Bug Bounty program.
Rockstar’s program normally just spotlights on uncovering security and protection issues, yet the studio granted t0st “as an exception.”
PC Gamer likewise affirmed with Rockstar that the installment is being made.
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